Behavioural design is a framework for intensionally and systematically changing human behaviour through persuasive modification from physical and digital world.
It offers ideas and techniques for persuading user behaviour.For each one there is a purpose -and for each purpose a tool. We tried to incorporate the B-wheel to Adaptive learning module and Project management module.
We’re typically referring to gathering data on three areas: efficiency, effectiveness, and outcome ,
Efficiency is generally thought of as learning-centric activity metrics—number of learners, time on task, frequencies of resources downloads, quiz scores, attempts, hint usage, etc.
Effectiveness metrics are evaluation-focused and include aspects like learner engagement, quality of deliverables, knowledge acquisition, collaboration, prog- ress, performance, etc.
Outcome looks at bottom-line results. To the extent that efficiency and effec- tiveness metrics matter, they provide validation and explanation for the outcome.